My Writings. My Thoughts.
Harry Potter & The Half Blood Prince
I’ll begin by letting you know that this review contains scads of hardcore, unapologetic spoilers concerning Harry Potter & The Half-Blood Prince [HBP]. If you’ve read the books, then nothing in here should shock you. Otherwise, continue at your own peril.

harry potter & the temple of doom
E3 2009 / Highlights
It’s that time of year again and the Electronic Entertainment Expo (or E3, if you will) is once again running amok through the streets of Los Angeles – carjacking passersby and stomping hookers along the way. I’ve scoured the news from the first two days and I’ve decided to share my favourite bits with you. Jesus, I must really like you.
Assassin’s Creed 2

Everyone’s favourite assassin, Altair, is back again – and this time he’s murdering Leonardo MOTHERFUCKIN’ DaVinci. Well, that’s still up in the air, but the time period’s right. Ubisoft has been relatively close-lipped about a lot of the details, but they have released a video with some gameplay which you can watch below. Also, they’ve announced that it’s going to be released November 17, 2009. With a team of 450 people working on the sequel to their (arguably) flagship title, let’s hope Ubisoft has made side missions a bit less repetitive this time around…
Highlights:
- out with the Crusades, in with the Renaissance
- sharper graphics, bigger crowds, taller buildings. oh, and HANG GLIDERS
- will be released November 17, 2009
WET

Better known for first-person RPGs (heard of Morrowind or Fallout 3?), Bethesda Softworks is attempting to break new ground by publishing the original IP/third-person action game – WET. Playing more like a Quentin Tarantino movie, WET is designed from the bottom-up to provide nonstop in-your-face action. It still remains to be seen whether it can transcend the tired mechanics of most cliched action games on the market these days, but the trailer below shows a glimmer of hope that developer A2M (and, of course, Bethesda) can bring something new and innovative to a genre that has been whipped like a dead horse for the past five years.
Highlights:
- gameplay marries elements from Tomb Raider and Prince of Persia
- from developer interviews, it seems the entire game is styled after the ‘crazy 88s’ fight scene from Kill Bill: Volume 1
Miscellaneous Highlights
- Nintendo announced Super Mario Galaxy 2
- Blizzard FINALLY set a release timeline for the first entry in the Starcraft 2 threequel – Terrans: Wings of Liberty. should be out before the end of the year, with an upcoming Beta beginning this summer
- both Microsoft and Sony have announced new Wii-like, full body interaction controller schemes. Microsoft’s entry, Project Natal, really blew me away with the demo by Peter Molyneux (second movie down in the article). Sony’s, on the other hand, looks like a GPS unit topped by a ping-pong ball…
- Miyamoto announced a new Zelda game for the Wii. while not a direct sequel to Twilight Princess, it’s described as a spiritual successor, nonetheless
Eventual Middle Manager
This past week/weekend has been an absolute blur. There’s so much shit going on, it’s straight-up craziness. Madness.
Last Thursday, I had the first session of my last Master’s class at VT (the Northern Virginia campus). After a severe bout of misguidance via my various school advisors, I’ve been forced to take this one last class after being told I was done for good after finishing a course in Artificial Intelligence over a year ago. If that came out confusing, it’s probably because the whole graduate school situation has been fucked up for many, many months now. As it stands, I just need to defend my thesis (which is complete, but untouched for 6 months now) and get a passing grade in this summer class to finally get my MS and move the hell on.
Without getting into too many trivial details, this class is an absolute joke. The professor who teaches it is a hardcore academic and is of the mindset that all programmers eventually ‘graduate’ from coding and enter the ranks of middle management at some point in their careers. I don’t know about him, but the day I stop coding or designing is the day I start looking for a new job. At any rate, the worst part of the class is that it starts in the early evening and doesn’t get out until 10pm. So, I’m basically forced to work late, scarf down reheated left-overs at work for dinner, drive out to Falls Church, attend class, drive home to Leesburg, and then pretty much go to bed before heading out to work the next morning. Goddamn drag and a half. To top it off, last Thursday I called Krystle on the way home only to find out she had an accident while I was in class. Thankfully, she wasn’t hurt at all, but she hit a deer coming home on a back-road in the dead of night. I guess it was bound to happen sooner or later, living way out in the boonies like we do – but it’s still a pain in the ass (and a several hundred dollar deductible) to sort through.
The weekend ended up being pretty nice, though. We slammed through all of our errands / chores on Saturday so that we could pretty much just chill out the entire weekend. Chilling out, in this context, involved watching a metric ton of the French Open and playing a bunch of games. The highlight of the tournament has definitely been the match today where the Swede, Robin Soderling, absolutely manhandled Nadal to beat him in four sets. This is the absolutely first time that Nadal has ever lost a match in the French Open and I’m insanely happy that Soderling was the man to finally do it. He’s been one of my favourite players since last Wimbledon when he pissed Rafa off by mocking him and pretending to pick his ass like OCD Nadal always does before a serve. Serves him right – fantastic match.
I mentioned that Krystle and I played a bunch of games, but that’s a straight-up lie. In reality, we’ve just been playing the hell out of one game – Sacred 2 for the 360. Generally, the only games that she’ll even consider cooping with me are the isometric, hack-and-slash RPGs which, pretty suprisingly, are in severe short supply on the 360. After scoping this out on-line, it looked right up her alley and so I ended up buying it Friday evening. Needless to say, we’re both addicted to the damn game, and we’ve racked up about 15 hours just from this weekend alone. While it can be buggy as hell and it’s interface is pretty clumsy, there’s something intangibly awesome about the game in general. For one thing, we’ve been running around completing quests and leveling up and, after all this time, we’re still in the first chapter. There’s still 85% of the game we have yet to uncover – it’s insanely massive, to put it mildly. So, it looks like we’ll have a distraction for quite a while to come.
Speaking of massive, this post has turned gargantuan. Serves me right for taking so long to update, I suppose. The tech blog at Pansopht is still in the works, I’m just tweaking the design before I turn it live. In addition, I’m working on a few other projects which should yield some interesting things in the next few weeks. As for the near future, I think Krystle and I are going to see Up tomorrow after work. I’m a huge fan of Pixar’s body of work, so I’m really jazzed about seeing it. If we do end up seeing it tomorrow, I’ll be sure to write a review and post it by the middle of the week for those who are interested.
Well, that’s all I’ve got. Night.



